Treasure Chamber was a pretty easy layup for us, as before working on this stage we were doing giant outdoor stages with a heavy reliance on detailed vistas. A wet drippy cave-like room covered in gold with a limited view range was pretty simple after that haha.
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Outside of creating the assets pictured I was a part of the team wide effort that is stage composition, performance monitoring and adjustments to hit a smooth 60fps, and bug fixing to ensure nothing obstructs the frame during our many dynamic cinemas.
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o MORTAL KOMBAT TM & © Warner Bros. Entertainment Inc. (s24)