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Pumpkin Generator

I wanted to practice more with Substance Designer and I love the Halloween season so I decided to make some 3D pumpkins being I didnt have the chance to carve one this year. I made a pretty simple graph that allowed for some color/wear/shape variation and then used custom made masks to punch out the "carved" bits. I then exported the textures, displaced a base mesh in 3dsMax, and then slapped on some stems and assembled it all in UE5 into some small scenes. For a pretty quick project Im happy with how it turned out and it allowed me to make some fun stuff for friends.

Sample graph with some of the functionality

Feeding the graph an alpha and modifying the sliders allowed for a lot of variety quickly. This was for our team here at NRS.

Feeding the graph an alpha and modifying the sliders allowed for a lot of variety quickly. This was for our team here at NRS.

The efficiency made dumb ideas like this possible

The efficiency made dumb ideas like this possible