Hourglass was a stage that went through a good amount of revisions from concept to final. Even though there were difficult parts in finishing this one I am very proud of where we ended up. I think we pulled off the weirdness but also the quiet elegance of a space that is separate from our own reality. A ton of very talented artists contributed to helping this one realize its final form, and Im very thankful for the efforts of all those people.
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Outside of creating the assets pictured I was a part of the team wide effort that is stage composition, performance monitoring and adjustments to hit a smooth 60fps, and bug fixing to ensure nothing obstructs the frame during our many dynamic cinemas.
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o MORTAL KOMBAT TM & © Warner Bros. Entertainment Inc. (s24)