I will always love how many easter eggs and little details we snuck into this secrative little study. The charcoal drawings on the board for example were actual physical charcoal drawings our concept artist (Joe Zanco) did that we then put into the game, and each of them has so much character and detail. This stage has tons of elements just like that, and that is my favorite thing about it.
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Outside of creating the assets pictured I was a part of the team wide effort that is stage composition, performance monitoring and adjustments to hit a smooth 60fps, and bug fixing to ensure nothing obstructs the frame during our many dynamic cinemas.
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o MORTAL KOMBAT TM & © Warner Bros. Entertainment Inc. (s24)