Living Forest was a huge learning experience that the team fully utilized and nailed. We were pretty new to using Speedtree and that stage is kinda...all foliage. So we all grit our teeth making a ton of foliage assets, and as it always does with this extremley talented team the end result turned out wonderfully. Optimizing that forest was a lot...but we got it there and maintained the lush and dense feeling of the stage. Top 5 favorite once again.
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Corrupted Forest nodded more to what fans think of with the classic stage, that haunted/twisted vibe captured in the old versions. I think the MK1 take on that stage was very succeful (though I am biased) and fans seem to agree.
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Outside of creating the assets pictured I was a part of the team wide effort that is stage composition, performance monitoring and adjustments to hit a smooth 60fps, and bug fixing to ensure nothing obstructs the frame during our many dynamic cinemas.
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o MORTAL KOMBAT TM & © Warner Bros. Entertainment Inc. (s24)